First Pulse Cannon: Built first Pulse Cannon. First Inhibitor: Destroy first Inhibitor. First Air Exclusion Tower: Destroy first Air Exclusion Tower. Fire in the Hole: Win a Prospector Zone mission with only Mortars and Nullifier weapons. Fine Wine: Completed both missions in Alpha Sector:Grauniad system. Failure Has Its Own Reward: Lose Farbor Story Mission. Emitter Ender: Destroy 1000 Emitters total. Emitter Assassin: Destroy 20 Emitters in a mission. Ejection Seat: Command Node recalled to orbit due to damage. Dudley DoRight: Choose Skars in Arca Story Mission. Jones: Collected 500 AoO in Prospector Zone. Colonial Space Pioneer: Enter Colonial Space. Collector Master: Build 10000 Collectors total.
Collector Lover: Build 300 Collectors in a mission. Can't Touch This: Complete a non-tutorial story map without creeper damaging any unit. Brainiac: Completed Alpha Sector:virgilw:Brain Mission. Box Art Mission Master: Completed Krig Story Mission. Born Leader: Score in the top 10 on a mission with at least 20 scores. Bomber Lover: Build 50 Bombers in a mission. Better Late Than Never: Completed Farbor Story Mission. Bertha Lover: Build 25 Berthas in a mission. Area Denial: Complete Arc Eternal:Egos:Chanson without the destruction of a Glider or a Glider Factory. Apexian: Win Arc Eternal:Apex:Meso building no weapons other than nullifiers. Alpha Sector Pioneer: Enter Alpha Sector. Air Exclusion Tower Ender: Destroy 150 Air Exclusion Towers total.
Creeper World 3 Arc Eternal Cheat EngineĪir Exclusion Tower Assassin: Destroy 8 Air Exclusion Towers in a mission. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats. Honestly not sure beyond that point.Successfully complete the indicated task to unlock the corresponding achievement. If it was public knowledge, public goes predictably bananas.
No need for unnecessary panic and whatnot. If it isn't public knowledge already, government would probably keep it under wraps while they figured out what to do. Whether it be a ship swinging past Mars, or we developed a radio-esque FTL communication thing that picked up an alien signal, whatever. *This is assuming they hear at similar frequencies to us, and that our vocal abilities are similar to theirs.Īnyway, as to how we would respond, assuming we actually could. And, after we can roughly speak to one another, we have to make sure our atmosphere/diseases aren't a threat back and forth before we can have discussions that aren't through a space suit.įact is, realistically, first contact would likely be a long an arduous process. A coherent two-way communication would almost strictly be limited to direct verbal "point at the chair and say chair" method of breaking the language barrier*.
It'd be gibberish without the proper software to read the file.
Our files would be completely different too, so even if they could receive our free wifi, it'd look about the same as opening a. Think about it, even if their computers were binary, and not ternary or something, and their bytes were the same length, fact is that 01100010 would mean something different to them than it means to us. Just a thought of mine, but I don't think first contact with aliens could actually succeed unless one side had extensively studied the other to break the language barrier, both technological and physical. Others, assuming it'll spell something pronounceable, will get acronyms like DAVe (Duna Ascent Vehicle) as the class name. Other ships, such as my favorite big shuttle (it can lift 90 tons to LKO, and still get the Liquid Fuel Booster to LKO with it), might get mythological names such as Janus. I have a massive (in the kilotons) asteroid/junk tug I simply called the Mammoth. As for these particularly special craft, shuttles, interplanetary transports, and so on, I generally name them whatever I find most fitting. If the craft is special enough, I'll name give the class a bona fide class name. A 12-ton Science Lander would be classed 12T/SG-(ship number). I end the name with their ship number (which unless different ones are outfitted with different equipment, is left blank in the editor), with the lead ship of the class always being 01. I also class them by wet mass: K=Kiloton, T=Tonnage, k=kilogram. However, for actually mission function I have a set of abbreviations: So a 4 stage rocket with a 3.75m center stack would be Epsilon IV. Stack size is based on the Greek Alphabet, and stage count is merely in Roman numerals. Generic rockets (the kind I bolt a pair of boosters to extend its range from Munar to Minmusian orbit) I give rather generic names based on the center stack size, and the number of stages.